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Why Mental Health??
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Kids have not known pre-covid time much.
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They’re unable to realize or communicate if they’re affected mentally.
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We shared stories about kids and it emerged as a very interesting area on which not much attention has been paid
Hypothesis

Screen time has increased significantly since covid
Excessive screen time affects kids’ emotional and mental abilities
As parents are multitasking, they are unable to spend quality time with kids
Secondary Research
We started our secondary research to understand the change in behaviour between parent-child relationship due to pandemic.

We listed down possible point of interaction between parent and child along with their actions.

Some Excerpts

Primary Research
We conducted two semi-structured interviews of a teacher and a mother. Parents were playing the role of teacher and their friends, also pressure of coming up with something new and fun to keep them engaged.

Insights

Children have become used to online interactions, which feel easy and passive. They now resist physical interactions.
One on one interaction with closed ones, like parents, have reduced as they are busy and overwhelmed
Parents might not be able to recognise how excessive screen time might have long term impact on mental health
Designing the design brief
Identified different design areas and design opportunities to arrive at a final design brief


Final Brief
Design solutions to develop empathy and relationship building with parents and closed ones among children


Ideation
Our Assumptions
Children
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Age : 7-10 years
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Attending classes online
Idea 01 - Task Based Journaling
A device that assigns children some task that they can go out in nearby locations and complete.
Also enables them to document a task by capturing images and audios from their environment.
Family
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Parents working from home
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Grandparents keep visiting the family


Idea 02 - Virtual Pet
A virtual pet for children that helps them express their feelings, and act as a companion when they want to play or have a conversation.
Selected Idea - Story collection

Features

Companion App for Parents

Weekly Analysis
Story Collection
Recorded Sessions
App and Talk on board integration

Scenario Storyboard








Improvements & Future Prospects

Gamification

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The process of collection of stories can be gamified
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Each level has a jigsaw puzzle that needs to be completed
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As the kid collects a story, piece of jigsaw appears on the board
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To complete a level, the kid needs to collect a certain number of stories
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The levels could correspond to a narrative, for example a story collector going through a journey
Project By - Team Brainhurricane

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